There are only a few changes in the physical layout while many in the room names from the original game. Gone are some of the wackier things that were on the map like the room with pentagram and candles. Gone also are the ROTC barracks and armory.
Room 104 (101 and 103 were turned into labs)
Ad Astra Lab
High Performance Computing Center
Quantum Engineering Lab
Science Exhibit Hall
Of course the center of the building is still the Tech Room – the ultimate objective of the mutants and the place where Ad Astra will allow the humans and their brave little robots to escape.
The card system will be keyed off of characters and locations. So a card may specify “Any robot in the Robotics Lab fights at +1 CV.”Another may state that if the villian, Julian Manbender is in the High Performance Computing Center the game’s end is delayed until he either retreats or is defeated and removed from play. There is a lot of room for creativity here. I have about 1/3rd of the cards figured out. The rest will come as I do play tests of the game.
Currently the only thing left to do is build the building. I have the design done so it’s just a matter of decorating the walls correctly and building the foam core forms. Once it is final it should look great!