Nashcon 2016 was a blast. I really had a good time overall. The staff was great, as usual, the hotel was refurbished, and there were plenty of games and gamers. There were a few hickups, but nothing really major. The bar and restaurant were combined in the hotel and the noise level was pretty high when it was packed. The marble surfaces they added looked very nice but reflected sound a bit too well. The outside deck was still nice however. The convention registration area was unexpectedly not part of the Nashcon floor plan and so the staff had to scramble to create a new registration area. Those were the only complaints I had about the convention site and the convention itself. Otherwise it was a well run affair.
I ran I’m Your Huckleberry twice and Devil to Pay once. I had signed up to run 4 games but there were a lot of GMs so one of my games got bumped. It was a minor blessing that Devil To Pay got bumped because, as I found out, I did not play test the scenario enough and it needed tweaks. The Union Army was so fouled up by terrain and traffic congestion that it just could not reach the target area in time to commence fighting properly. Most of the game was spent with the Union artillery plinking back and forth with the Confederate artillery, and the Confederate Cavalry making an extremely daring dash into the Union Rear area. That was when we hit a rule bug that I will discuss in the forums. The long and short of it is that the Union, following the rules to the letter, were able to use a formation change to get out of charge range and then got a favorable fire order which they used to blast the hell out of the confederate cavalry. Everyone agreed it was a sad state of affairs and didn’t feel right. I have a suggested rule modification that I think will address this problem. I saw the same problem in the 90’s when I was developing Bonnie Blue Flag so this is oddly familiar. The next game will go better as I plan on a more stringent play test of the scenario.
In complete opposition to that, the I’m Your Huckleberry games were extremely smooth playing and extremely fun! A few changes made all the difference. Nina had suggested to me that cards representing the characters would be really nice. That way people could see what they had and basic information without having to really look closely at the miniature. I added a data line for each weapon and I created a spreadsheet that made fast posse creation loads easier. Further, one places the die on the card instead of next to the character. This is a much better way of hiding what you are doing. It made the game play go a lot smoother. Another change was to eliminate almost all of the effects in the wounding table and replace them with YELLOW (scared), BLUE (bruised and injured), and RED (incapacitated). RED and BLUE can be reduced with Patch Me Up. YELLOW can be cleared with the recovery option of action #10.
A few things still need a touch of cleanup. The one mounted character dismounted and remained dismounted for the whole game. That made sense in the context of their strategy. That’s a scenario cleanup. The handling of wounds for mounted and dismounted need to be carefully considered. Marking who is wounded (horse or man) isn’t easy now. I think we will assume the wound is on the man but optionally let the man lose the horse to avoid the wound. Another thing I am cleaning up is shotgun range. I dialed it back, but in light of other changes it needs to be extended from 9 inches to 12 inches. Also, sawed off shotguns need to be considered in hand to hand combat if they are loaded.
My next planned convention is Siege of Augusta in January. I did consider going to GenCon this year but when I went to buy badges, you need an account for every badge. I didn’t have time to create two accounts, get the friend’s request/acceptance passed for both, and then get back on and buy tickets. It’s really overly cumbersome, in my opinion, and they lost 2 badge sales over it. Maybe next year – though I tend to keep a sense of distaste after something like this so probably not. Any system (gaming, convention, governement, etc.) that doesn’t do it’s best to smooth the path with efficiency tends to push me away. In this case, GenCon is gaining a lot of personal information that they want, without giving anything back to the consumers other than the burden of doing this thing. Not that it’s hurt the convention. Their attendance has grown from 25,000 to 61,000 in the last 12 years. They expect continued growth this year. I think it is a good convention, from the reports I’ve heard. I just hate bureaucracy that only benefits the organization and not the consumer.
Nashville needs a Fall convention. A big one day show in October. That’s my opinion. I think we should get it going! We also need a one day show in Atlanta in the Spring. What do you think? Chime in on the forums!