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Archive for the ‘War Gaming’ Category

AotM Game checks off another milestone

27 Mar

My Attack of the Mutants revival is coming along nicely. Check out these photos. The miniatures for the good guys are now done.

Robots and Scientists

Dr. Richardson and Dr. Applewhite with the Mk-1 Manipulator bots

All of these figures are by Black Cat Bases. I was looking for generic academic scientists and they had them! I was also looking for robots that were evocative of the source material. In this case the original ad for the game seen in the next photo.

Dr. Applewhite does a few calculations while a robot defends one hall and terrified students run down the other.Here we see the “mutants” easily fit into the zombie category. The box art of the original game show much crazier creatures but I think this art work more closely captures the right feeling. The Black Cat Bases robots are about 50% larger in comparison to the robot shown here but clearly have the lab bench prototype look I wanted.
Robots and Scientist

Dr. Mincy and the Mk-1 Gunhead bots

There is an actual Dr. Mincy and she looks a lot like her character shown here. In the game Dr. Mincy is the one conducting the astral travel experiments. All these figures are from Black Cat Bases.

Dr. Manbender and the Robots from the Future

Dr. Manbender and the Robots from the Future

The Evil Scientist is from Reaper Miniatures and the Securitron robots are from Black Cat Bases. These are excellent figures. The arms for the robots are tough to get off the sprue and attach but are well worth it as the look is great. These robots have a chance of making an appearance in game play as either good robots from the future or bad robots from the future!

The Teacher's Assistants

The Teacher's Assistants

These student figures are from Reaper and are awesome. The details and stereotypes fit in perfect with the game concept. There is the Nerd, The Jock and the Hot Girl. In this case it is Penny Applewhite, daughter of Dr. Applewhite and her two love interests – Percy Fitzwater the genius (brains) and Leon “Buck” Bukaw the football hero (brawn). Gone from the game is the really odious portrayal of ROTC. I have too much respect for that institution to treat it as poorly as the original author did.

Hopefully I’ll raise the funds to get the “mutants” finished in time for Nashcon. The game rules are progressing. I’m trying to keep them fun and fast with enough tactics to keep it interesting.

 

Animated destruction marker

29 Jan


The video shows you the most interesting thing I saw at the club today: it is the typical cotton batting with ink to convey smoke clouds billowing from a destroyed vehicle… only… this one is animated with light! A very cheap tea light, that you can get in a pack of 6 for $4.50US, is what powers it!!!! Are you kidding me? Why didn’t I think of it!?! They guy who did think of it was pretty humble and thought surely someone had already thought of it before him. Pure genius!

 

Science Faculty and robots started

27 Jan


Here we can see the start of the Science Faculty and the robots from the future. Dr Applewhite is on the left (ha! I made a funny!) and the only male.

I’m not sure what to put on the computer screen of the robots. In Fallout similar robots have cartoon faces.

Why is one of them lime green you ask? I plan on inking that one dark green and making it different. Or at least leaving me the chance to do so.

Later I’ll work on the other robots! I’m still really excited about their arrival!

 
 

These ARE the droids I was looking for!

25 Jan

Happy day! The right robots showed up from Black Cat Bases. I have to mention right off that the people who run the company are right decent people. Best customer service I’ve had in a while. A long while.

Today I’m going to start painting them up. The only thing I’m missing now are the zombie mutants. Looks like Wargames Factory are having problems now. A real shame as they had produced some great kits. I’ll be shopping around again for appropriate miniatures.

Yesterday was a day full of win for me. Coming home late last night and finding those miniatures in the mail was the cherry!

 
 

Japanese School Girls vs Oni

23 Jan
DSC04327

Japanese School Girls take on Red Oni

Today we got a chance to run the 2nd edition of Japanese Art of War. I’ve been working on it for the past several years and preparing the manuscript to be released later this year.

One of the additions to the rules is to include fantasy elements. In this case we added Oni, or Japanese Demons if you prefer. The female figures are straight from the mad minds at Eureka Miniatures.

It has been about 10 years since I last published Japanese Art of  War. The first two revisions were historical only. Adding mythology into this edition was just part of the original plan. In the interim several Oni models and other Japanese mythological beings have appeared on the market. It isn’t too hard to find them and they are fun to paint.

Japanese Art of War is a unit based game. Units can be as small as 1 hero or a dan of up to 7 figures. Initiative determines who activates first, initiative winner choosing first. For each activated unit each figure is activated with some action being chosen (melee, movement, shooting, etc.) After any movement (you can move during melee) dice are rolled to determine how many offensive points and defensive points are generated. If in combat the opposing figure does the same thing. Then, priority is determined by weapon type, but generally the attacker’s offensive points are applied against the defender’s defense points first.

There are conventions for re-rolls, automatic conversions and so forth to simulate better armor, weapons and training from lesser examples of those. It is a very tactical game.

What we added today was the concept of Toughness where the Red Oni needed to be defeated by 2 offensive points, not one. That was it. The school girls and the brown Oni were described using the normal rules.

The first game was an interesting split – the toughest Onii went for the weakest unit of School Girls and vice versa. The first school girl to attack an Oni was literally speared out of the air as she came in with a flying kung-fu like kick. The Red Onii defeated them in order.

On the other side of the field the leader of the school girls and her hatomoto, or personal body guard, prepared to face off against the unworthy brown Onii. My poor friend Al had really bad luck with the dice. His skill was not lacking and his attack plan sound. Sometimes the dice go against you.

We ran it a second time to highlight the new terrain rules. The school girls plus some spearmen conscripts and the Head Master (spear and bow) took to stone stairs and defended from there. The Head Master put arrows into the Oni at a distance but didn’t kill any – however he did weaken a Red Oni which allowed the school girls to get some satisfaction. On the other side the Brown Onii made their way up against the retainers… It didn’t go very well. The first one managed to smash his way up using a tetsubo or war bat but the surviving retainers managed to push them off. The narrowness of the stairs prevented any decent flank attack.

Overall both battles were one sided and decided very quickly.  I’ll need more playtesting before I come to any conclusions. However the terrain rules worked out nicely and the toughness factor added a lot of tension and in some cases determinism to the math of the game.

 
 

Attack of the Mutants

17 Dec

My latest project is coming all well. I had a long hiatus with gaming and I am coming back to it now that the end of the year is here and my job search is naturally slowing. While I am still plugging away at it every day I’ve decided for mental health reasons to take some time off once a day to put some work into this game.

The game is Attack of the Mutants. It first came out in 1981 and was one of the first game purchases I ever made. There was a great game store in Fanueil Hall, Boston, Massachusetts. I loved going in there. I rarely had the money to afford the games but my two favorite game purchases came from that store. Attack of the Mutants was one of them. The game sold for $8 back then. It is a simple game about the survivors of a nuclear accident near a college attempting to perfect the science of teleportation before mutants overrun the building.

One of the major aspects of this game will be to recreate the science building. To do that I envision 28 wall sections laid in an interlocking grid, surrounded by 4 outer walls. So far that work is going well. I did a prototype interior wall and I am please with the results.

  1. Some interesting notes from this test:
    Most of what you see is taken from real life. The doors are photos of real doors. The same goes for the clocks.
  2. The chalk board is a photo of a real chalk board from the Fermilab! Yes, those are real physics equations.
  3. I toyed with the idea  of doing the game in 15mm since there are a lot of science fiction miniatures in that scale but I decided that for a 4 person game that was too small.
  4. The wall images will be pasted onto foam core and the doors will be cut out. They can be put back into place or removed to show if they are intact or smashed.
  5. By printing a prototype I discovered the single doors needed to be scaled up. The double doors however were correct scale. It was hard to tell on the computer screen as I was creating the wall.
  6. There will be 3 or 4 dozen posters, diagrams and other interesting “props” on the walls to reflect science and the political positions of professors.

The 1944 US Marines I have in the picture are stand-ins since I don’t have all the miniatures for the game yet and none of them are painted. The zombies I found cheaply on the internet are sadly on back order. Hopefully they will come before the end of next month.

I’m really jazzed up by this initial prototype. It tells me the look of what I am doing is going to work. I am sure it will be a lot of fun and this building can be used for a wide variety of scenarios and game types. Reuse is big for me. Any project I build I consider ways in which it can be used over again.

One question I am sure a lot of people will have is if this will be a faithful reproduction of the game. The answer is no for a few reasons. The main one being that I don’t want to have a copyright violation on my hands. The game is themed after the first one with some noticeable changes. I’m adding a card driven element to the game to better tell the story. Each card will present a rule change and a one-liner as if this were a film. The 1950′s B-Horror film style will be updated to more reflect 2010. The jokes in the original game had a strong liberal bias – half the defenders were ROTC and depicted as expendable morons whose descriptions lead one to believe they were former Nazis. I am getting rid of the ROTC element entirely. I am adding two other professors and spreading the jokes around a bit more. There will be pokes at left and right, plus nerds and hippies. Penny Applewhite’s boyfriend Buck will go from being a jock douchebag to a statement about diversity on campus since he will be a Tea Party supporter. Professor Applewhite will be the sterotypical liberal professor. The two other professors will represent the right and the nuts. In fact the Ad Astra project is the brainchild of Professor Trip Moonbeam this time. Professor Applewhite and Professor Richardson will be the robotics professors, with Richardson being the one responsible for the military grants that have kept the project alive.

The overall flavor of the game will remain the same though. The humans have to cooperate vs. the mutant menace! There are 10 turns until Ad Astra can be turned on. Can they hold out? In the original game the question of holding out was simply a matter of how many barricades the humans got at the beginning. The number varied for 11 to 15. At 15 it was a shoe in for the humans. At 11 it was a win for the mutants. Anytime a game is determined before the first die is rolled turns me off. So I am trying to make the game more dynamic and less deterministic.

 

Days of Glory

23 Feb

Days of Glory

Pete English, a good friend of Victory Points has given us a preview of his new supplement to “Check Your Six!” aka “CY6″. This supplement takes us to the early days of WWII when the French faced the German in the sky. I got a chance to play a couple of the scenarios and while you may think they would all be cake walks for the Germans and impossible for the French – nothing could be further from the truth. These are historically accurate scenarios that for our gaming group were real nail biters. Here is the info blurb we got concerning this new supplement:

DAYS OF GLORY is a scenario and campaign book for the popular CHECK YOUR 6! Air Combat and Campaign Rules. The book provides three campaigns and 25 scenarios under one cover. The first campaign of 9 scenarios follows the beginning of the German air campaign over Belgium and France from 10-23 May 1940. The second campaign, recreates the intense combat above Dunkirk from 27 May to 1 June 1940 with 9 scenarios. The final 7 scenarios focus on the German drive to Paris from 3 June during “Operation Paula”, the attack on French airfields defending the City of Lights, and the last forlorn attacks by French squadrons up to 25 June 1940. The book also features some of WWII’s legendary aces including Helmut Wick, A.G. “Sailor” Malan, Robert Williame, Werner Mölders, Ian “Hack” Russell and Rene Pornier-Layrargues.
 
HISTORICAL RESEARCH: This book includes several introduction sections containing campaign historical background, organizations, formations and tactics of the French, German and British air forces, plus a bibliography for further reading.
 
AIRCRAFT STATISTICS and CAMPAIGN INFORMATION: This book contains aircraft statistics for 15 French, British and German aircraft in CHECK YOUR 6!  format for use in the scenarios. The book also contains detailed notes and rare pictures of the various aircraft featured in the campaign.
 
CHECK YOUR 6! CAMPAIGN SYSTEM: This book includes a CHECK YOUR 6! campaign that allows the scenarios to be played individually, linked to form three mini-campaigns, or combined as one grand campaign.