Archives for October 2017

Huckleberry Halloween Game

We had a great game of I’m Your Huckleberry this weekend. I tweeked the carbine stats just a bit to bring it more inline with the Rifle at all ranges under LOS. I then came up with a game that would feature Legends (4 skill points). Originally it was going to be a 6 player game, where a prisoner was being escorted to a county jail and all of the players were Sheriffs. 2 of the 6 were to be corrupt, though, and would try to free the prisoner and help them escape. I ended up with 3 players and in my random bits box I spotted two bags of rubber spiders I wanted to use in a game some day. I got them YEARS ago. So we did a Halloween game that was a mashup of High Noon and THEM! (Ok, THEM was ants, but spiders are creepier so there!)

 

The spiders just started boiling up out of the desert surrounding the town. At first, it seemed to be manageable. However it quickly became apparent that every turn, 2-3 spiders needed to be dispatched. Failing to do so would create an overwhelming problem for the heroes. However, there was a sort of saving grace. The spiders were perfectly willing to spend a few turns eating absolutely every civilian they could get their mandibles on! Luckily there were 15 civilian figures to munch upon! The helped slow the pace, but presented a problem for how the characters would look in the after action report. However, the problem at hand was survival. These things needed killin’!

To model the arachnid menace we made the following rule. Every spider would plot #9 Charge every turn. At first we limited the LOS vision of the spiders and randomized their movement a bit. Basically, if they were outside of 6″ of a building or a living creature, we’d roll a die and see what direction they went in. Also, the movement of the spiders was a fudge move which made them a bit more frightening!

The final rule for the spiders was that each hit required at least 2 red faces to cause a wound, unless it was a powerful weapon (rifle or full sized shotgun) at close range (3″ or less) then damage was normal. The first few pistol shots in the game just went *spang* of the carapace! 

Fast moving spiders were often on top of the cowboys before they knew it!

The game gave a false sense of hope at the spiders randomly converged mainly on the two places with the most civilians, Miss Kitty’s Distractions, a club for gentlemen, and The Old Peat, the bar! This allowed about 9 of the spiders to concentrate and spend time chasing down civilian targets. Mean while the heroes were busily trying to determine what their strategy. Jeff took the stance of remaining on the opposite side of town and protecting his sniper on the water tower! Eventually he took to the streets to apply the power of his shotguns. He had 2 of them, one normal, and one sawed-off. The other players set up a mutual defensive ring that they tightened to back to back guns akimbo in the streets of Hell, Oklahoma. It was fun, but failed to create the rate of spider incapacitation needed. Much of that was really bad die rolling. One fellow rolled 9 (nine) dice and got no hits. Here is the probability distribution of 9 dice and the expected number of hits.

What we see here is that we expected 3 hits. 0 hits is around 2.5% of the time. So that was very unlucky! (Probability was determined using a binomial distribution.) Even more of a shame, we added a new rule that will become a defacto rule of the game. Using a weapon that only causes 1 wound and can be aimed (pistol, carbine, rifle), 1 red face indicates a hit, any additional red faces improve the results by adding 1 to either location (white die) or severity (red die). This rule was really a great way of improving the game. It gave a true edge to legends, and made for a faster playing game. There were still a lot of shots that did no extra damage because the initial roll was so low, however there were some really important rolls where it made the difference between a wounded spider and a dead one!

The great hoard of spiders, mandibles dripping blood of gamblers, drunks, and soiled doves, spills out onto the streets of Hell, Oklahoma!

 

Make sure you have a sawed-off shotgun loaded when you invoke the power of Christ against these foul abominations!

 

The. End.